{dev.talk} - The One where Assets are king

Hi there,

This event dives into practical 3D game asset production, covering modelling and UV workflow, texturing pipelines, integration into modern game engines, optimisation techniques, and packaging assets for publishing.

Thank you for being part of our amazing community of software engineers and tech enthusiasts.

Quick Reminder: Organising these events takes a lot of time and effort from our dedicated volunteers. If your plans change and you can't make it, please cancel your ticket via the ticketing app or drop us an email at contactus@devdottalk.uk. This helps us manage the event better and allows others to attend.


📍 Venue Details Coming Soon!

We'll reveal the exact location on campus a few days before the event. If you get a ticket, you will be notified of the location on the day, as well as links to maps too. This helps us to manage capacity more effectively.

Event Details

Date: Wednesday, 22nd July 2026

Time:

Location: Bournemouth University, Talbot Campus


Speakers

Rhys Green Speaker headshot

Rhys Green

Game Developer

3D Asset Creation, Integration & Publishing for Games

The session will explore the fundamentals of how to create 3D models and assets for games development in mind. We will be exploring creating assets based on your game engine of choice, in this session will be for Unity or Unreal Engine. The modelling examples and tips will be using Autodesk's Maya 3D modelling software, where we will be diving through the fundamentals of workflow, UV's and exporting. Will then be taking a quick look when it comes to texturing models in mainstream software such as Adobe's Substance Painter and how to export your textures correctly here. And then will be deep diving into integrating game assets and textures into your game engine of choice, creating materials, and some of the engine technologies such as Unreal Engine's 'Nanite' to help with asset optimisation and performance. Once asset integration has finished, will be talking about my experience publishing assets together into asset packs, and how to handle the corporate side of things with companies involved.

Speaker Bio

Rhys is a Bournemouth University BSc Games Design (Hons) graduate with a strong focus on environment art, 3D modelling, texturing, level design, and Unreal Engine 5. He is a creator who combines artistic detail with technical problem solving to build engaging game-ready assets and levels.


It could be you!

Your Job title here

Second July session

We are looking for a speaker for this session. If you are interested in speaking at this event, please get in touch with us.

Speaker Bio

Your bio would go here. This is a chance to tell the community about yourself and your work. You can talk about your background, your interests, and what you would like to share with the community.


What to Expect

We'll have soft drinks and some snacks available to keep you refreshed throughout the evening. If you have any dietary restrictions or allergen concerns, please let our organisers know.

Upon arrival, we'll check your ticket and provide you with a name badge. This is a great opportunity to network with fellow attendees, so don't be shy, introduce yourself.

The night will consist of some software focussed talks (normally 2) interspersed with networking opportunities.

For more on the event format, see our Attending page and FAQs.


Important Notes

Photography & Recording: Please note that the event will be recorded and photographed. If you prefer not to be included in any photos or videos, kindly inform the camera operator. These materials will be used to promote future events and shared on platforms like YouTube.


We Can't Wait to See You

Thank you for being part of {dev.talk}. We're excited to connect, learn, and grow together as a community. See you soon!

Warm regards,

The {dev.talk} Team

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